|Dates||Start time||End time||Location||Coordinator||registrations
|19/04/2018||09:30||17:00||Wageningen, tba.||Mirck, Sanne||9 / 12||Registration ended at 04/04/2018|
|7 May 2019||09:00||17:00||Wageningen||Mirck, Sanne||11 / 12||Apply|
After succesful participation in this course, you will be able to:
- Recognize elements of play, storytelling and games
- Identify features of game that help learning and engagement
- Understand motivation and self-determination theory
- Identify students’ needs i.r.t player types
- Analyse your own course for engagement needs
- Create engaging activities
Wageningen University lecturers who are already experienced in teaching and would like to look at their course design and teaching from a different angle.
The course exists of one full training day in which we explore what we can learn from the world of gaming. If you decide at the end of this day that you want to apply some 'game elements' in your own course you have the option to participate in a consultancy trajectory. During this trajectory you can schedule meetings with one of the trainers and we encourage you to collaborate with other participants. The trajectory ends with a meeting where all participants present their findings, which will be scheduled based on the participants agenda's or will take place on the EDUSupport Teachers Day
In order to receive a course certificate, you should participate in the training and the presentation of results. This is an elective course for the University Teaching Qualification (UTQ or in Dutch: BKO).